Tuesday, 19 January 2016

Diedre: Character Rotation

I drew Diedre from various angles to get the jist of the volume of her body. Her bumps and curves can be clearly seen, and I started to appreciate her as a solid character. This stage of development is really useful for me if I were to animate or model her. 

I started by light-sketching the shape that she is based on, and give volume to them, then I added some sketchy details to the basic shapes, and then make a proper outline of Diedre. I decided to take this painstaking process of drawing because I tend to draw inconsistent proportions for different drawings.


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