Sunday 10 January 2016

History of Animation: Limited Animation

Limited animation is a method invented to cut down production cost and production time for commercial animation. It involves using template cels for recurring movements, drawing each part of the character bodies on different cels, smearing, reversing cels and other ways which can be used to outsmart the tedious classic frame by frame technique developed by Walt Disney. This method was widely used by animators in the 1960s in the production of the Saturday-morning cartoons in America, following the success of Gerald McBoing-Boing an animated short produced by United Productions of America (UPA) done in twos. There is a paradigm shift towards limited animation because it is more economical, and it does not reduces the quality of animation as much. It also influences the invention of animation softwares used by animators in the present.

Personally, I think limited animation makes animating easier and faster which balances out workload of the animators working on animated TV series. I use this method for the animation that I am currently working on because I do not have the luxury of time to do it, and I find it satisfying because it involves creativity to figure out a way to make the animation work well by reusing frames.


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